The entrance into The House of Wicked Knowledge wouldn’t show up on the map until you come close enough - fixed Midnight Fane in chapter 5 has been visually improved Threshold: it was possible to start the final dialogues with the companions multiple times - fixed Shadow Dance quest sometimes didn’t complete after killing shadow demon leader - fixed ĭialogue wasn’t appearing when talking to the Hand of the Inheritor - fixed Ramien could disappear after the combat with Halran started, blocking the quest from completion - fixed įixed amount of XP gained in dialogue with Storyteller. No ghosts allowed!įixed Areelu and Swarm dialogue in the epilogue. Woljif’s shop sometimes didn’t trigger when clicking the appropriate dialogue line - fixed įorn Autumn Haze was appearing in Drezen after being killed - fixed. Successful Diplomacy check with Mielarah wasn’t triggering the 50.000 discount - fixed On the Summit sometimes nothing was visible due to fog of war - fixed There was a way to duplicate Arueshalae - fixed. Seeking Forgiveness quest wasn’t starting correctly - fixed Lann and Wenduag’s quests could disappear from the journal - fixed Lann sometimes didn’t receive the correct epilogue - fixed Įcho of Deskari was using an incorrect dialogue line in Palara Falls - fixed It was impossible to enter the Bloody Trail location while you were on the dragon hunt - fixed īurrowed Dreams quest completion wasn’t triggering - fixed Weary Guardian: fixed a Trickster’s option īad Blood: sometimes the reinforcements in Savamelekh's Mansion forgot to join the battle, and were waiting in the corridor - fixed Ĭonspiracy in Shadows: Yozz wouldn’t teleport you to Alushinyrra if you wanted to do it after some preparations - fixed ĭurability Test wasn’t failing after completing chapter 3 - fixed Sometimes you were unable to exit the location if you turned down Sosiel - fixed ĭeep-Rooted Derangement quest in Wintersun could break after skipping the cutscene that started it - fixed Sosiel could get stuck painting in different areas, blocking some quests from completion - fixed Sosiel will not try to break up with a character on a good Mythic Path anymore It was impossible to interact with Shamira during the Ultimate Joke quest - fixed Ī dialogue with Ramisa at Flesh Markets could start again after you’ve already decided her fate - fixed Each enemy must be countered in a different way.It was impossible to find Chivarro during the Grudges to Settle quest - fixed ĭuring ‘Once in Alushinyrra…’ quest the player was considered dead after teleportation to the House of Silken Shadows - fixed Īfter the completion of Morevet’s quest, some options related to it didn’t disappear from the dialogue - fixed There are 35 types of enemies in the indi game. According to the developers, their creation has 10 trillion combinations. The video game encourages experimentation in building and crafting. Ingredients for crafting must be manually dragged into one of the 4 cells. After it is filled, an improved version of a specific recipe will open. The more often the protagonist creates the same thing, the faster the skill scale grows. They can be used on the main character or on his opponents. From them he collects various bombs, grenades, potions and other deadly or auxiliary items. Combat works on the principle of KKI, but here the character does not receive cards, but rather reagents. The gameplay is a bit reminiscent of Slay the Spire and other generic roguelikes. There are a total of 15 possible scenarios. There are various events at the sights – he visits the store to fight with the enemies. The user can select the route for his community at forks. The hero travels around the forgotten kingdom, finding artifacts (there are 30 types), collecting materials, unlocking recipes (there are 40 types), crafting weapons from them and using them to fight various monsters. It is set in a fantasy world where magic and alchemy coexist. It’s a puzzle game, turn-based strategy, and simplified roguelike. Alchemia: Creatio Ex Nihilo combines several genres.
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